soulfire.task_pb2.GuardTask

class soulfire.task_pb2.GuardTask(position: soulfire.common_pb2.BlockPosition | collections.abc.Mapping | None = ..., entity: soulfire.domain_pb2.EntityReference | collections.abc.Mapping | None = ..., threats: soulfire.world_pb2.EntitySelector | collections.abc.Mapping | None = ..., guard_radius: float | None = ..., maximum_pursuit_distance: float | None = ..., return_radius: float | None = ..., options: soulfire.bot_live_pb2.PathfindOptions | collections.abc.Mapping | None = ..., attack_range: float | None = ..., sprinting: bool = ..., maximum_attacks: int | None = ..., maximum_targets: int | None = ..., complete_when_clear: bool = ..., clear_seconds: int | None = ..., select_best_weapon: bool = ..., weapon: soulfire.inventory_pb2.ItemSelector | collections.abc.Mapping | None = ..., restore_selected_slot: bool = ...)

Bases: google.protobuf.message.Message

Abstract base class for protocol messages.

Protocol message classes are almost always generated by the protocol compiler. These generated types subclass Message and implement the methods shown below.

POSITION_FIELD_NUMBER: ClassVar[int]
ENTITY_FIELD_NUMBER: ClassVar[int]
THREATS_FIELD_NUMBER: ClassVar[int]
GUARD_RADIUS_FIELD_NUMBER: ClassVar[int]
MAXIMUM_PURSUIT_DISTANCE_FIELD_NUMBER: ClassVar[int]
RETURN_RADIUS_FIELD_NUMBER: ClassVar[int]
OPTIONS_FIELD_NUMBER: ClassVar[int]
ATTACK_RANGE_FIELD_NUMBER: ClassVar[int]
SPRINTING_FIELD_NUMBER: ClassVar[int]
MAXIMUM_ATTACKS_FIELD_NUMBER: ClassVar[int]
MAXIMUM_TARGETS_FIELD_NUMBER: ClassVar[int]
COMPLETE_WHEN_CLEAR_FIELD_NUMBER: ClassVar[int]
CLEAR_SECONDS_FIELD_NUMBER: ClassVar[int]
SELECT_BEST_WEAPON_FIELD_NUMBER: ClassVar[int]
WEAPON_FIELD_NUMBER: ClassVar[int]
RESTORE_SELECTED_SLOT_FIELD_NUMBER: ClassVar[int]
position: soulfire.common_pb2.BlockPosition
entity: soulfire.domain_pb2.EntityReference
threats: soulfire.world_pb2.EntitySelector
guard_radius: float
maximum_pursuit_distance: float
return_radius: float
options: soulfire.bot_live_pb2.PathfindOptions
attack_range: float
sprinting: bool
maximum_attacks: int
maximum_targets: int
complete_when_clear: bool
clear_seconds: int
select_best_weapon: bool
weapon: soulfire.inventory_pb2.ItemSelector
restore_selected_slot: bool