soulfire.task_pb2.GuardTask¶
- class soulfire.task_pb2.GuardTask(position: soulfire.common_pb2.BlockPosition | collections.abc.Mapping | None = ..., entity: soulfire.domain_pb2.EntityReference | collections.abc.Mapping | None = ..., threats: soulfire.world_pb2.EntitySelector | collections.abc.Mapping | None = ..., guard_radius: float | None = ..., maximum_pursuit_distance: float | None = ..., return_radius: float | None = ..., options: soulfire.bot_live_pb2.PathfindOptions | collections.abc.Mapping | None = ..., attack_range: float | None = ..., sprinting: bool = ..., maximum_attacks: int | None = ..., maximum_targets: int | None = ..., complete_when_clear: bool = ..., clear_seconds: int | None = ..., select_best_weapon: bool = ..., weapon: soulfire.inventory_pb2.ItemSelector | collections.abc.Mapping | None = ..., restore_selected_slot: bool = ...)¶
Bases:
google.protobuf.message.MessageAbstract base class for protocol messages.
Protocol message classes are almost always generated by the protocol compiler. These generated types subclass Message and implement the methods shown below.
- POSITION_FIELD_NUMBER: ClassVar[int]¶
- ENTITY_FIELD_NUMBER: ClassVar[int]¶
- THREATS_FIELD_NUMBER: ClassVar[int]¶
- GUARD_RADIUS_FIELD_NUMBER: ClassVar[int]¶
- MAXIMUM_PURSUIT_DISTANCE_FIELD_NUMBER: ClassVar[int]¶
- RETURN_RADIUS_FIELD_NUMBER: ClassVar[int]¶
- OPTIONS_FIELD_NUMBER: ClassVar[int]¶
- ATTACK_RANGE_FIELD_NUMBER: ClassVar[int]¶
- SPRINTING_FIELD_NUMBER: ClassVar[int]¶
- MAXIMUM_ATTACKS_FIELD_NUMBER: ClassVar[int]¶
- MAXIMUM_TARGETS_FIELD_NUMBER: ClassVar[int]¶
- COMPLETE_WHEN_CLEAR_FIELD_NUMBER: ClassVar[int]¶
- CLEAR_SECONDS_FIELD_NUMBER: ClassVar[int]¶
- SELECT_BEST_WEAPON_FIELD_NUMBER: ClassVar[int]¶
- WEAPON_FIELD_NUMBER: ClassVar[int]¶
- RESTORE_SELECTED_SLOT_FIELD_NUMBER: ClassVar[int]¶
- position: soulfire.common_pb2.BlockPosition¶
- threats: soulfire.world_pb2.EntitySelector¶
- guard_radius: float¶
- maximum_pursuit_distance: float¶
- return_radius: float¶
- attack_range: float¶
- sprinting: bool¶
- maximum_attacks: int¶
- maximum_targets: int¶
- complete_when_clear: bool¶
- clear_seconds: int¶
- select_best_weapon: bool¶
- restore_selected_slot: bool¶