soulfire.bot_pb2.BotLiveState

class soulfire.bot_pb2.BotLiveState(x: float | None = ..., y: float | None = ..., z: float | None = ..., xRot: float | None = ..., yRot: float | None = ..., health: float | None = ..., max_health: float | None = ..., food_level: int | None = ..., saturation_level: float | None = ..., inventory: collections.abc.Iterable[InventorySlot | collections.abc.Mapping] | None = ..., selected_hotbar_slot: int | None = ..., dimension: str | None = ..., experience_level: int | None = ..., experience_progress: float | None = ..., skin_texture_hash: str | None = ..., game_mode: GameMode | str | None = ...)

Bases: google.protobuf.message.Message

Abstract base class for protocol messages.

Protocol message classes are almost always generated by the protocol compiler. These generated types subclass Message and implement the methods shown below.

X_FIELD_NUMBER: ClassVar[int]
Y_FIELD_NUMBER: ClassVar[int]
Z_FIELD_NUMBER: ClassVar[int]
XROT_FIELD_NUMBER: ClassVar[int]
YROT_FIELD_NUMBER: ClassVar[int]
HEALTH_FIELD_NUMBER: ClassVar[int]
MAX_HEALTH_FIELD_NUMBER: ClassVar[int]
FOOD_LEVEL_FIELD_NUMBER: ClassVar[int]
SATURATION_LEVEL_FIELD_NUMBER: ClassVar[int]
INVENTORY_FIELD_NUMBER: ClassVar[int]
SELECTED_HOTBAR_SLOT_FIELD_NUMBER: ClassVar[int]
DIMENSION_FIELD_NUMBER: ClassVar[int]
EXPERIENCE_LEVEL_FIELD_NUMBER: ClassVar[int]
EXPERIENCE_PROGRESS_FIELD_NUMBER: ClassVar[int]
SKIN_TEXTURE_HASH_FIELD_NUMBER: ClassVar[int]
GAME_MODE_FIELD_NUMBER: ClassVar[int]
x: float
y: float
z: float
xRot: float
yRot: float
health: float
max_health: float
food_level: int
saturation_level: float
inventory: google.protobuf.internal.containers.RepeatedCompositeFieldContainer[InventorySlot]
selected_hotbar_slot: int
dimension: str
experience_level: int
experience_progress: float
skin_texture_hash: str
game_mode: GameMode