soulfire.bot_live_pb2.BotScoreboardEvent¶
- class soulfire.bot_live_pb2.BotScoreboardEvent(kind: ScoreboardEventKind | str | None = ..., objective_name: str | None = ..., display_name: soulfire.domain_pb2.TextComponent | collections.abc.Mapping | None = ..., render_type: str | None = ..., display_slot: str | None = ..., owner: str | None = ..., score: int | None = ..., team_name: str | None = ..., players: collections.abc.Iterable[str] | None = ..., prefix: soulfire.domain_pb2.TextComponent | collections.abc.Mapping | None = ..., suffix: soulfire.domain_pb2.TextComponent | collections.abc.Mapping | None = ..., color: str | None = ..., name_tag_visibility: str | None = ..., collision_rule: str | None = ..., allow_friendly_fire: bool = ..., see_friendly_invisibles: bool = ...)¶
Bases:
google.protobuf.message.MessageAbstract base class for protocol messages.
Protocol message classes are almost always generated by the protocol compiler. These generated types subclass Message and implement the methods shown below.
- KIND_FIELD_NUMBER: ClassVar[int]¶
- OBJECTIVE_NAME_FIELD_NUMBER: ClassVar[int]¶
- DISPLAY_NAME_FIELD_NUMBER: ClassVar[int]¶
- RENDER_TYPE_FIELD_NUMBER: ClassVar[int]¶
- DISPLAY_SLOT_FIELD_NUMBER: ClassVar[int]¶
- OWNER_FIELD_NUMBER: ClassVar[int]¶
- SCORE_FIELD_NUMBER: ClassVar[int]¶
- TEAM_NAME_FIELD_NUMBER: ClassVar[int]¶
- PLAYERS_FIELD_NUMBER: ClassVar[int]¶
- PREFIX_FIELD_NUMBER: ClassVar[int]¶
- SUFFIX_FIELD_NUMBER: ClassVar[int]¶
- COLOR_FIELD_NUMBER: ClassVar[int]¶
- NAME_TAG_VISIBILITY_FIELD_NUMBER: ClassVar[int]¶
- COLLISION_RULE_FIELD_NUMBER: ClassVar[int]¶
- ALLOW_FRIENDLY_FIRE_FIELD_NUMBER: ClassVar[int]¶
- SEE_FRIENDLY_INVISIBLES_FIELD_NUMBER: ClassVar[int]¶
- kind: ScoreboardEventKind¶
- objective_name: str¶
- display_name: soulfire.domain_pb2.TextComponent¶
- render_type: str¶
- display_slot: str¶
- owner: str¶
- score: int¶
- team_name: str¶
- players: google.protobuf.internal.containers.RepeatedScalarFieldContainer[str]¶
- color: str¶
- name_tag_visibility: str¶
- collision_rule: str¶
- allow_friendly_fire: bool¶
- see_friendly_invisibles: bool¶