soulfire.behaviors.AttackNearest¶
- class soulfire.behaviors.AttackNearest[source]¶
- entity_types: collections.abc.Sequence[str]¶
- radius: float = 32¶
- attack_range: float = 3¶
- sprinting: bool = False¶
- maximum_attacks: int = 0¶
- run(bot: soulfire.bot.SoulFireBot) effect_py.Effect[bool, soulfire.errors.SoulFireOperationError][source]¶